AudienceView and Impact Mobile sign mobile ticketing deal

August 19, 2008

Wed, Jul 23rd 2008 7:37 pm EST

AudienceView selects Impact Mobile to provide mobile ticketing and mobile marketing services

Las Vegas, NV (AudienceView Ticketing and Impact Mobile) July 23, 2008 – AudienceView Ticketing announced today that it will partner with Impact Mobile to expand its in-venue offering to provide mobile ticketing as well as mobile live event marketing services. With this new partnership, AudienceView will be able to offer a fully integrated in-venue mobile experience.

Speaking about the deal, Impact Mobile’s CEO, Gary Schwartz said, “We are very excited to work with AudienceView to enhance their offering to the market. Mobile is a personal touch point with the consumer and will allow Audience View to create a one-to-one relationship with their global client base.”

Impact Mobile’s JumpTXT™ ACCESS solution will be used to provide mobile tickets on wireless phones and Impact Mobile’s JumpTXT™ LIVE solution will be offered to sports and music venues as a white labeled solution to complement their existing game and network operations with turnkey voting, texting and multimedia services.

These mobile applications will allow the venues to create a mobile relationship with their patrons and dramatically increase sponsorship opportunities through this new channel.

AudienceView President and CEO Kevin Kimsa said. “Impact Mobile has been a leading mobile innovator in the market for the past six years and their technology is an ideal complement to our ticketing services.”

Impact Mobile has been an industry leader in North America promoting mobile as a media channel. Impact Mobile provides carriers, global agencies and brands managed and self-service marketing platforms for any aspect of their mobile needs. Impact Mobile works with hundreds of sports, music and other venues to provide a new channel for sponsorship revenue.

AudienceView provides leading edge, integrated ticketing services to leading arenas, stadiums, arts venues, and theaters worldwide. Since 2002 the company has steadily expanded to include more than 80 clients and 120+ venues across North America, the UK, and Asia.

For further information please contact Patrick Kelley at patrick.kelley@impactmobile.com

 

Source: http://www.ticketnews.com/node/3354


A Mobile Advertising Overview Released by IAB

July 22, 2008

 

Mapping Opportunities Available in the Growing Mobile Platform

NEW YORK–(BUSINESS WIRE)–The Interactive Advertising Bureau (IAB) today announced the release of A Mobile Advertising Overview, a document that demystifies the mobile platform and showcases it as a vital and growing medium for interactive advertising. It is the first report issued by the IAB on the mobile advertising platform and outlines a broad spectrum of opportunities for marketers and agencies as more and more of them utilize this emerging platform.

The document:

  • Educates media companies, agencies, marketers and users about how advertising is currently implemented within the mobile platform
  • Explores the mobile platform as a viable part of the interactive advertising ecosystem
  • Includes case studies of mobile advertising campaigns designed to assist marketers and agencies in campaign execution.

The recent growth of mobile advertising clearly illustrates how quickly we are moving to a three-screen universe, said Randall Rothenberg, President and CEO of the Interactive Advertising Bureau. This report outlines the opportunity for marketers and agencies to reach increasingly mobile consumers giving them information when they want and where they wantthis is no longer the future but the here and now.

This was the IAB Mobile Committees first major initiative and we are proud to have created a comprehensive guide for marketers, agencies and publishers on the mobile platform, said Gary Schwartz, CEO, Impact Mobile and Co-Chair of the IAB Mobile Committee. Mobile is changing the way consumers interact with advertising and once they get accustomed to it there is no going back.

On July 21, the IAB will host a Leadership Forum on Mobile Advertising in New York City, where industry leaders, including marketers and agencies, will explore the opportunities and innovations of this dynamic medium.

To download the full report, please go to www.iab.net/mobileplatform

About the IABs Mobile Advertising Committee:

The IABs Mobile Advertising Committee works to make mobile a more effective and efficient advertising platform for marketers and agencies through the development and endorsement of measurement guidelines, creative guidelines and best practices.

About the IAB:

Founded in 1996, the Interactive Advertising Bureau (www.iab.net) represents over 375 leading interactive companies that actively engage in and support the sale of interactive advertising. IAB members are responsible for selling over 86% of online advertising in the United States. On behalf of its members, the IAB is dedicated to the growth of the interactive advertising marketplace, of interactives share of total marketing spend, and of its members share of total marketing spend. The IAB evaluates and recommends standards and practices, fields interactive effectiveness research, and educates marketers, agencies, and media companies, as well as the wider business community, about the value of interactive advertising.

 

 

Contacts

IAB
Marla Aaron, Director, Marketing Communications
212-380-4714
marla@iab.net


Nanonation Integrates Text Platform To Its Digital Signage Software

June 18, 2008

technology & production

SOURCE ARTICLE 

17 Jun 2008
US-based digital signage software specialist, Nanonation has linked up with Impact Mobile to supply an integrated content delivery platfrom and mobile media solution for the hospitality and retail markets.

The deal enables Nanonation to offer their customers the ability to offer interaction with their digital screens via standard text messaging.

AKA COMMENT

The addition of added-value applications to digital signage software platforms has been the name of the game in 2008. First it was adding content systems such as weather, then it was audience measurement systems, then media sales aggregation software, and now the latest thing is mobile and text-to-screen applications.

The newswires have been awash with the software companies getting into this next round of ‘must-have’ functionality. Interactive applications are seen as offering advertisers and brands new and engaging customer experiences.

 

Nanonation expands mobile media solutions

Source Article

• 17 Jun 2008

 

LINCOLN, Neb. — Nanonation has announced a partnership with Impact Mobile to deliver a variety of mobile media solutions to the hospitality and retail markets.

The partnership enables Nanonation to integrate a variety of mobile applications into digital signage and kiosk networks. The applications enable consumers to interact with digital screens via standard text messaging to create new and engaging customer experiences.

The solution leverages Nanonation’s award-winning enterprise software platform for the content delivery, management and measurement of the screens with Impact Mobile’s mobile media technology and applications.


Eliminating the paper trail

June 17, 2008

Jun 13, 2008 1:49 PM, By Sarah Reedy
http://telephonyonline.com/wireless/news/mobile-ticketing-goes-maintsream-0613/

Mobile ticketing goes from trials to commercial deployment

The mobile handset may become the mainstream ticket of choice within the next three years, according to Juniper Resesarch. In a report released this week, the analyst firm found that transport-based mobile ticketing will grow from 37.4 million transactions in 2007 to more than 1.8 billion by 2011, with the Far East and China making up 73% of the total transactions worldwide. To date, the most activity has come from the mobile ticketing transport sector, especially in rail and air travel.

Operator trials and deployments in the travel industry in North America, Western Europe, the Far East and China regions have begun to move into real commercial deployments by the ticketing and coupon owners, including Ticketmaster and International Air Travel Association. The report found that key drivers for the market include a need to reduce operating costs of the transport providers by reducing staff and building space, as well as the consumers’ desire to cut the line. Mobile ticketing gives consumers the freedom to purchase and receive a ticket with little advance planning and often means skipping long check-in lines. According to the report, by migrating to mobile boarding passes, the airline industry can save $500 million each year.

The market for mobile ticketing is still fraught with hurtles in consumer acceptance, mobile handset’s limited real estate and technology issues. However, the technology challenges with respect to delivering and redeeming mobile barcodes are slowly being overcome with the emergence of near-field communications (NFC), a short-range high-frequency wireless communication technology that enables the exchange of data between devices over about four inches of distance.

The boon in mobile ticketing also comes as the wireless industry has been actively pursuing green strategies and looking for ways to reduce their environmental footprint. Eliminating the paper trial is a step in the right direction. Juniper also found that mobile tickets can actually fight fraud by electronically verifying users’ identity and purchasing history.
The mobile ticketing space involves a number of players, entering the market from different angles. While the early adopters have been the major organizations that control the issuance of tickets, including Ticketmaster, British Airways and Tickets.com, key operators and technology providers such as O2, NTT, DoCoMo, Vodafone, Nokia and Samsung are getting on board and forming partnerships with the ticket holders. More third-party vendors are starting to emerge as well, connecting consumers, operators and organizations for events, movies and promotional activites tied to ticketing.

In the United States, mobile ticketing company Stubhub is focused on enabling direct peer-to-peer transactions for people who have tickets to sale and people who want to sell them. The tickets can be purchased directly from the phone and delivered straight to the handset, independent of the venue. Based on sales volume, Stubhub is one of the largest ticket marketplaces in the world. Its global competitors include companies like Trinity Mobile, Mobiqua and Impact mobile, although most are focused outside of the U.S. where the market has seen more traction.

Michael Mak, founder and CEO of mobile marketing and ticketing company bCode, said that his company has a different focus in the U.S. market than it does internationally, based largely on the different market demands. In the U.S., the focus is on marketing – clients like Ikea and Harrahs use bCode to send out coupons that can be scanned and redeemed in-store. This is ideal for real-time, location sensitive offers that paper would be inadequate for. Whereas originally, he thought ticketing seemed the intuitive place to start, companies were placing their bets elsewhere.

“Initially, we thought ticketing was the killer app first and we’d do marketing later,” Mak said. “Turns out for U.S., the marketing is a lot more interesting. Every year, people are looking for new ways to relate to the customer. Mobile is the new thing. Ticketing, while it is cool, the ticketing companies don’t really have an urgency to bring new ticketing technology to the customers. We are competing with other operational budgets. For the marketing, we have become a higher priority.”

Mobile transaction and marketing company Mobile Box Office (MBO), which came onto the scene in January of 2006 with a focus on doing mobile ticketing for movie theatre chains, Emagine and Landmark Theatres, is hoping the opposite is true. The company has a patent on the intellectual property for an RF device that allows consumers to verify their ticket with a wave of the phone, but MBO executive Anthony Vaness said he doesn’t think consumers are ready for this yet. Concerns over identity theft are still too great. For now, the company is focused on barcodes – an area it has seen a lot of success in.

“We’ve pushed the barcodes because it is more tangible,” Vaness said. “If you go to concerts or sporting events, it is common to take your paper ticket and they scan the barcode, so it is an easy evolution to making the phone-top your ticket.”

While MBO is focused on the movie scene right now, Vaness said its platform allows them to do anything related to mobile marketing or transactions, such as coupons, transactions or gift cards that can be used for payment and recharged on the mobile handset.

“When you look at phones, they are just now evolving to the one-work device,” Vaness said. “Your mobile device now is really becoming your laptop. The iPhone has absolutely accelerated that emotional conception as your phone being the business tool. It is real easy to open up a spreadsheet or document to drag it across the screen. Now I think the rubber is going to start to meet the road for us because basically when you look at the iPhone and other cellular devices that are coming into the market, people are ready to leave the laptop behind and truly have a one-work device.”


Arena Marketing Turns To New Technology

June 11, 2008

DIGITAL WATCH: ARENA MARKETING
Arena Marketing Turns To New Technology
By MITCHELL PETERS

June 07, 2008

BillboardMagazine

 

Traditional forms of advertising still play a crucial role in marketing upcoming concerts and tours, but as the world continues to transition into digital and mobile methods of communication, new technologies will be a key topic of discussion at the Event and Arena Marketing Conference June 4-10 in Washington, D.C. “We’ve probably scaled more toward the digital aspect more and more each year,” says Kevin Preast, senior director of marketing and business development at Atlanta’s Philips Arena. “Our mass-media buying has probably dropped off 25%-35%, depending on the show.”

 

Indeed, the Internet and cell phones have presented new opportunities to concert promoters and arena officials, be it text-message alerts and e-mail blasts, social networking sites, banner ads, widgets, music-focused blogs and Web sites or beefing up a venue’s Web site with artist video and photo content. And while concertgoers still turn to newspapers, magazines, TV, billboards and radio to get updates on their favorite artists, mobile devices and the Internet have become the primary source for concert and tour information, according to many who work in the live entertainment space.

 

“One reason people don’t go to shows is because they didn’t know about it,” AEG Live senior director of interactive marketing Joyce Szudzik says. “The one reason they find out about shows is because they receive an e-mail. The Web is No. 2.”

 

As such, Los Angeles-based AEG Live, the second-largest concert promoter next to Live Nation, has a staff dedicated to mobile and digital initiatives. Overseen by Szudzik, the group builds Web sites for tours, festivals and venues under the AEG Live banner. As opposed to several years ago, artist managers and record labels now understand the importance of digital and mobile campaigns in relation to marketing concerts and tours, Szudzik says. “The budgets are starting to swing over there,” she says. “We’re starting to get a more equal proportion to radio, TV and print.”

 

Szudzik’s staff also provides arenas with artist photos, audio and video to promote on their in-house Web sites. For Bon Jovi’s recent North American trek, “we’ve been giving the arenas a tremendous amount of content, because in the online space it’s all about content these days,” she says. “We have 30-second videos and minutelong videos. If they can run video on their Web site, we give it to them. People love video.”

 

Philips Arena’s Preast says the 18,000-capacity facility works in tandem with concert promoters for marketing campaigns, but also independently uses Web sites like MySpace, Facebook and YouTube to “create buzz” around concerts and upcoming events. Szudzik says, “Having a Facebook page for your venue is a good idea, so you can grow a community and talk about upcoming events. You can run contests in there that encourage them to go out on their own pages and talk about the show.”

 

New York’s Madison Square Garden is planning to take it a step further by building its own social-networking site. “We want to launch a social networking platform against our venues in general,” MSG Interactive senior VP/GM Scott Richman says. Along with the 20,000-seat Garden, venues under MSG Entertainment’s banner include Radio City Music Hall, Beacon Theatre, WaMu Theater at Madison Square Garden and the recently added Chicago Theatre.

 

The basic concept of MSG Entertainment’s social-networking site would be to allow concertgoers to “communicate with each other in advance to the event, during the event and post the event,” Richman says. “They’re sharing with each other the steps that lead to getting the ticket, where to meet before the show and where they’re sitting . . . to photos and thoughts after the show.” Richman hopes the site will launch by year’s end.

 

Last September, MSG Entertainment redesigned the Web sites for all its venues. The overhauled sites now include expanded artist content and event information, music videoclips, a new blog, photos, virtual venue tours and merchandise for select events. The Web sites are also linked to MSG’s blog, Check the Monitor, which offers entertainment news and event updates throughout New York, New Jersey and Connecticut. “It gives us an opportunity to create richer and more opinion-based content,” Richman says.

 

On a mobile level, Ticketmaster helps move tickets at arenas by sending concertgoers short message service alerts with information about ticket on-sales, Ticketmaster senior VP of music David Marcus says. “A mobile alert that’s delivered an hour before the on-sale is a useful way to provide that notice,” he says.

 

Text-to-screen programs during arena concerts have also been effective, according to James Cannella, VP of entertainment development at Impact Mobile, which helps power mobile activities for approximately 80 venues. During a show, fans can type a message on their mobile phone, then send it to screens on either side of the stage.

 

During last summer’s Gwen Stefani tour, “about 15% of that audience was participating in text-to-screen campaigns,” Cannella says. “We were then able to use [the data] to market to Gwen’s fans when she routed a second leg of the tour. We knew who her fans were and were able to give them an offer to come back and see her again.”

 

In Atlanta, the Philips Arena marketing staff has been focusing heavily on mobile alerts for ticket on-sales.

 

“If you’ve got a Saturday 10 a.m. presale and you get a text message saying, ‘George Michael is getting ready to go on sale in 15 minutes,’ it becomes timely and people don’t have to be standing by their computer, a phone or going to an outlet to get the best seats possible,” Preast says. “They can do it right there from the sideline of a soccer game or the grocery store.”

 

Although concert venues have made great strides in reaching audiences via digital and mobile technology, there’s still more work to be done.

 

“I spend a lot of time educating our clients and potential clients on the opportunities that are out there,” says Kristin Tanguay, VP of business development at Los Angeles-based marketing and research company Fanscape.

 

“We would never say, ‘Shift all of your dollars into the online space,’ but it’s really important that they understand the reach their dollars can have by going into a more integrated online campaign.”

 


Content issues on tap at wireless confab

February 8, 2008

By Debra Kaufman

Mobile 

Visitors to the GSM Association’s Mobile World Congress next week in Barcelona, Spain, will be forgiven for mistaking the confab for a Cannes-style film festival.

Robert Redford and Isabella Rossellini are expected to make appearances, but they’re not in Spain to tout their latest theatrical releases. The actors are but bit players in a bigger drama playing out at the conference: how the content industry plans to take advantage of the worldwide boom in mobile delivery.

Juniper Research recently predicted that the total global mobile content market, valued at $20 billion in 2007, will reach $64 billion by 2012, based on music, games and video. Mobile TV, worth $1.4 billion in 2007, is expected to bring in about $12 billion by 2012.

But numbers barely begin to tell the story. Because mobile content varies widely from country to country, The Hollywood Reporter has taken these snapshots of developments in regions around the world.

Although the Hollywood community has embraced mobile content, the U.S. still is struggling to find its way: Most cell phones are 2G (3G phones account for a mere 10%-15% of the market), carriers have a tight lock on content distribution (often referred to as “the walled garden”) and consumer interest in mobile TV content remains low.

Still, “we’re bullish on mobile entertainment,” Juniper Research wireless analyst Julie Ask says. “We expect to see phones with more multimedia features to watch video. But you just can’t put technology out there. You need to generate demand for services.”

The FCC’s upcoming auction of the 700 MHz spectrum will change the landscape, but nobody knows how. “One thing’s for sure,” Ask says. “What we’ll see is more non-cell phone, non-laptop devices with cellular connectivity for video and audio services.”

Google has said that it will join the list of spectrum bidders, and it already has shaken things up by introducing Android, its Open Handset Alliance industry coalition platform. Whereas today the consumer is forced to purchase a handset from the carrier, the Open Handset Alliance is pushing for carriers to allow consumers to buy a handset independently. Verizon and AT&T have both said they will open their networks.

With open networks, off-portal content becomes more of a possibility.
“Mobile is already a Wild West in terms of content,” says James Cannella, vp entertainment development at marketing firm Impact Mobile. “By opening up the barrier and letting the content be king, it’ll open up content distribution companies and foster new players to come in the game. There is no reason why Coca-Cola can’t be a content distributor — or at least on the same playing field as Apple or Microsoft or Verizon.”

Much is afoot in mobile content in the U.S.: Blockbuster is at work on new technologies to improve delivery of digital content to mobile devices, and networks as diverse as Discovery Channel and USA Network are making original content for mobile. AT&T will launch its live mobile TV service this year.

http://www.hollywoodreporter.com/hr/content_display/features/television/e3i55bff7bc1a68ecef679e6ea0a6098f8e

Impact Mobile Launches Mobile Ticketing Technology – JumpTXT ACCESS

October 19, 2007

FOR IMMEDIATE RELEASE  

Impact Mobile Launches Mobile Ticketing Technology – JumpTXT ACCESS  

Mobile Company Uses Next Gen Technology to Become Primary Provider forEntertainment Industry  

LOS ANGELES, Calif., October 22nd, 2007 – Impact Mobile, a North AmericanLeader in mobile marketing, today announced the launch of its proprietary, and eagerly anticipated mobile ticketing product, JumpTXT ACCESS.  JumpTXT ACCESS is a mobile ticket and coupon delivery solution that creates unique mobile-friendly barcodes and delivers them to any wireless device or cell phone for redemption at live events or retail points-of-sale. JumpTXT ACCESS mobile ticketing will be launched for the first time at various events surrounding CTIA Wireless in San Francisco. 

As the next logical extension of the digital revolution already taking place in the ticketing industry, the JumpTXT ACCESS application is used to manage access to concert venues, theme parks, movie theatres, VIP functions, and other events as an alternative to paper tickets and paper coupons. Beyond simply an admission control, once inside the venue, the same mobile bar codes can be used to unlock and track other retail experiences. 

“ Our goal and focus in developing a premiere mobile ticketing product was based on innovation, and the need for the technology to be more user friendly so that our clients can fully leverage its potential.” says Gary Schwartz, Founder and CEO of Impact Mobile “Mobile ticketing is the perfect complement to our existing portfolio of mobile products and services.” JumpTXT ACCESS allows for web-based access to the platform and can be integrated seamlessly with existing ticket inventory management softwarethrough an API. The JumpTXT ACCESS platform allow licensees the ability to: 

  •   Create and manage multiple and simultaneous venues and/or events 
  •  Upload customized ticket images (“Virtual Ticket Stock”) 
  •  Import individual and group orders 
  •  Schedule wireless SMS and/or WAP fulfillment     
  •   Check delivery status, and track user “click-thru” 
  • Users redeem their tickets by having the barcodes scanned directly off their device    

“Impact Mobile has established itself as the premier mobile provider for the most respected names in entertainment, powering mobile marketing interaction for concert and sporting venues across North America.  JumpTXT ACCESS is an exciting leap forward for the industry,” stated Jim Cannella, VP of Entertainment Development for Impact Mobile.  

About Impact Mobile
Impact Mobile provides wireless marketing solutions to global brands, agencies, and wireless carriers via its proprietary JumpTXT platforms and applications.  Impact Mobile also works with music, sports, and other entertainment partners to provide custom interactive marketing applications.  Impact mobile has tier-one carrier connections throughout North America as well as a network of worldwide aggregation partners. The company was recently ranked as the fifth fastest growing Canadian Technology Company in 2007 by Deloitte. Impact Mobile is a privately held company and headquartered in Toronto, Ontario, with US operations in New York, NY, Richmond, VA, and Los Angeles, CA. For more information ion Impact Mobile, please visit  www.impactmobile.com.    

PR Contact for Impact Mobile

Sarah Miller

Axis Marketing & PR

T 310 276.2220

E smiller@axismarketingr.com


NY TIMES – They’ve Just Got to Get a Message to You

August 15, 2007

- On Gwen Stefani’s recent tour, as many as 20 percent of the audience at some shows agreed to pay 99 cents for text messages and the chance to win better seats, according to the mobile marketing company Impact Mobile. At festivals like Lollapalooza, thousands of fans sign up to receive continuous updates from concert organizers about promotions and special events -

 http://www.nytimes.com/2007/08/15/arts/music/15conc.html?ex=1344830400&en=72b66706de55f76e&ei=5090&partner=rssuserland&emc=rss

Published: August 15, 2007


Toronto plans week-long celebration of IT industry

April 15, 2007

3/30/2007 4:50:00 PM 
by Kathleen Sibley

The City of Toronto and its surrounding area are home to a wealth of innovative and successful IT firms.

To celebrate those successes, and to attract similar talent, the city is hosting Toronto Technology Week from May 28 to June 1.

Dave Forde, chair of TTW, said the city has long been searching for ways to bring the area’s diverse IT community together. It formed an ICT advisory committee comprised of not-for-profits, schools, government and the private sector, and put together a strategy to help transform Toronto into one of the five most innovative, creative and productive locations for ICT research, education, business and investment by 2011.

Impact Mobile is one such local digital media firm. The company, which was founded in 2002 – a time when there was pretty much nowhere else to go but up, says president Gary Schwartz — provides carriers, global agencies and brands ASP self-service marketing platforms for any aspect of their mobile marketing needs.

http://www.itbusiness.ca/it/client/en/home/News.asp?id=42837


Gary Schwartz named Chair to the IAB Mobile Advertising Committee.

April 15, 2007

Gary Schwartz, President and founder of Impact Mobile was recently named chair of the Internet Advertising Bureaus Mobile Advertising Committee.

Mission

The IAB Mobile Advertising Committee is dedicated to helping develop mobile as a viable advertising platform. 

Goals and Projects

- To make mobile a more effective and efficient advertising platform for marketers and agencies through the development and endorsement of measurement guidelines, creative guidelines and best practices. This will be done in collaboration with the MMA. – To prove and promote the effectiveness of mobile advertising to advertisers, agencies, marketers & press. – To help grow revenues for the mobile advertising marketplace. – To be one of the advocates for the mobile marketing and advertising industry.

Working Groups

Mobile UAP Working Group

 http://www.iab.net/comm/committee.asp?c=a0350000002D3c9AAC